Difference between revisions of "Witch Doctor (Hero)"
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==Bio== | ==Bio== | ||
− | + | Roles: Support, healer, ganker | |
== Abilities == | == Abilities == | ||
+ | Staff of Lesser Magic (6 Mana) | ||
+ | - Damage: | ||
+ | - Range: | ||
+ | - Cooldown: | ||
− | + | Witch Doctor shoots an energy bolt of weak magic towards an enemy. This attack does very little damage, but can be good when attacking a group. | |
− | + | ----------------------- | |
+ | Paralyzing Cask (20 Mana) | ||
+ | - Stun Time: | ||
+ | - Range: | ||
+ | - Cooldown: | ||
+ | Witch Doctor stuns an enemy with a 0% miss chance when locked on. This is good to stun a hero. | ||
+ | ------------------------ | ||
+ | Voodoo Restoration (30 Mana) | ||
+ | - AOE | ||
+ | - Health Regeneration: | ||
+ | - Cooldown: | ||
− | + | Witch Doctor uses his magic spells to heal all nearby allies. This is best used in a closed area near a group of allies. | |
− | + | ----------------------- | |
− | + | Malediction (30 Mana) | |
− | + | - Damage | |
− | + | - Cooldown: | |
− | ' | + | Witch doctor casts a spell that slowly deteriorates everyone's health in an area of the caster who casted it. This is best used when in a confined space with a lot of enemies. |
− | + | ----------------------- | |
− | + | Signature: Death Ward (50 Mana) | |
− | + | - Shooting Speed: | |
− | + | - Shot damage: | |
+ | - Cooldown: | ||
− | + | Witch doctor summons a death ward that shoots deadly beams at nearby enemies similar to the class Mechanic. This is best used when attacking a group, or running away from someone. | |
− | + | ==Recommended items== | |
+ | Intelligence I or II: Witch Doctor relies on Mana | ||
+ | Strength I: Witch Doctor heals a lot, so why not heal those extra health points? | ||
+ | Rod of Atos: Crippling an enemy when Witch Doctor is an amazing thing, but there is already a cripple spell for Witch doctor so this serves as a backup and an upgrade; reason being that this is much better cooldown/manna/stun time wise as a spell. | ||
+ | Mekansm: Healing is a big part of Witch Doctor, so heal other heroes by casting this spell ever so often. | ||
+ | ==Equipment== | ||
+ | [Head] | ||
+ | Purple Wool | ||
− | + | [Torso] | |
− | + | Leather Tunic | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [Legs] | |
+ | Leather Pants | ||
+ | [Feet] | ||
+ | Diamond Boots | ||
== Tips == | == Tips == | ||
− | + | When placing a deathward, it is best to interrupt a battle between an ally and a foe with it to get a kill, or to help your friend. | |
+ | Maledication makes an amazing spell when casted into a group of enemies with an ally or two is following you. | ||
+ | When with Juggernaut, Juggernaut can place a healing ward on top of Witch doctor's deathward | ||
==Trivia== | ==Trivia== | ||
− | + | Witch Doctor is one of the few healing based heroes, but unlike Voltar Witch Doctor has stronger attacks. | |
==Gallery== | ==Gallery== |
Latest revision as of 02:59, 13 March 2014
Zharvakko the Witch Doctor is a ranged intelligence Hero who can take on the role of a support or a ganker. A master of voodoo curses and healing arts, he possesses several positioning-dependant crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly - but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety.
Bio
Roles: Support, healer, ganker
Abilities
Staff of Lesser Magic (6 Mana)
- Damage: - Range: - Cooldown:
Witch Doctor shoots an energy bolt of weak magic towards an enemy. This attack does very little damage, but can be good when attacking a group.
Paralyzing Cask (20 Mana)
- Stun Time: - Range: - Cooldown:
Witch Doctor stuns an enemy with a 0% miss chance when locked on. This is good to stun a hero.
Voodoo Restoration (30 Mana)
- AOE - Health Regeneration: - Cooldown:
Witch Doctor uses his magic spells to heal all nearby allies. This is best used in a closed area near a group of allies.
Malediction (30 Mana)
- Damage - Cooldown:
Witch doctor casts a spell that slowly deteriorates everyone's health in an area of the caster who casted it. This is best used when in a confined space with a lot of enemies.
Signature: Death Ward (50 Mana)
- Shooting Speed: - Shot damage: - Cooldown:
Witch doctor summons a death ward that shoots deadly beams at nearby enemies similar to the class Mechanic. This is best used when attacking a group, or running away from someone.
Recommended items
Intelligence I or II: Witch Doctor relies on Mana Strength I: Witch Doctor heals a lot, so why not heal those extra health points? Rod of Atos: Crippling an enemy when Witch Doctor is an amazing thing, but there is already a cripple spell for Witch doctor so this serves as a backup and an upgrade; reason being that this is much better cooldown/manna/stun time wise as a spell. Mekansm: Healing is a big part of Witch Doctor, so heal other heroes by casting this spell ever so often.
Equipment
[Head]
Purple Wool
[Torso]
Leather Tunic
[Legs]
Leather Pants
[Feet]
Diamond Boots
Tips
When placing a deathward, it is best to interrupt a battle between an ally and a foe with it to get a kill, or to help your friend. Maledication makes an amazing spell when casted into a group of enemies with an ally or two is following you. When with Juggernaut, Juggernaut can place a healing ward on top of Witch doctor's deathward
Trivia
Witch Doctor is one of the few healing based heroes, but unlike Voltar Witch Doctor has stronger attacks.