Difference between revisions of "SGP: Power Weapons"

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(Created page with "==Plasma Splasher== {| border="1" class="wikitable" |+ thumb|Plasma Splasher Stats ! Designer ! Chakyl |- ! Price | |- ! Shot Cooldown | 0.75 seconds |- ! P...")
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Revision as of 22:08, 28 May 2013

Plasma Splasher

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Plasma Splasher Stats

Designer Chakyl
Price
Shot Cooldown 0.75 seconds
Projectile Amount 1
Projectile Type WitherSkull
Range 30
Recoil 20
Damage 12 1/2hp
Ammo TNT
Clip Size 2
Accuracy 1
Accuracy-Sneak 0
Accuracy-Scope 0
Scope x3
Explosion Radius 4
Explosion Damage Multiplier 500
Cluster Bombs 6 Bomblets with 2 second delay between splits
Shrapnel 30 Glass with a range of 10 per cluster.
Cancel Fall damage true

Summary

The Plasma Splasher is the first of 4 very powerful power weapons, and thus the least powerful by comparison alone. It is not so much a weapon of mass destruction as it is a weapon of warning and grief. With a small explosion radius, but large amount of glass spawned, the Plasma Splasher is a great tool to threaten other factions. One other use is to trap opponents in tunnels or other enclosed spaces in order to get away from a bigger threat.

Also note that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.

Good Against

  • Players in which you have no chance of defeating
  • Enemy faction bases; as a threat
  • A faction base that has recently been blown to shreds. It serves as the icing to the cake.

Weak Against

  • Bases in which you want to destroy

Dematerializer

File:.png
Dematerializer Stats

Designer Chakyl
Price
Shot Cooldown N/A
Projectile Amount 1
Projectile Type WitherSkull
Range 30
Recoil 5
Ammo TNT
Clip Size 1
Accuracy 0
Accuracy-Sneak 0
Explosion Radius 10
Explosion Knockback 10
Explosion Damage Multiplier 300
Cancel Fall damage true
Shrapnel 20 Fire blocks with a range of 30.

Summary

The main ending of 75% of successful factions has been at the hand of the dematerializer. The sad thing is that the disbanded factions did not have any enemies. In fact, their bases were so well hidden, nobody even found them! There is a reason some factions ban the purchase of the Dematerializer, just ask any member of the Faction: Melon.

Note ote that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.

Good Against

  • Buildings you want to crush as fast as possible
  • Fighting on the enemy front
  • Wiping a faction off the face of the server

Weak Against

  • Idiots that keep it in their hotbar while inside their own base.
  • Fighting opponents on the home front

AA-Gun

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AA-Gun Stats

Designer Chakyl
Price
Shot Cooldown 1 1/2 seconds
Projectile Amount 30
Projectile Type Snowball
Range 50
Recoil 3
Damage 3hp
Ammo Flint
Clip Size 50
Accuracy 3
Accuracy-Sneak 2
Burstfire 4 shots per burst w/ 1/2 a second delay in between
Knockback 10

Summary

The Anti Aircraft Gun, or AA-Gun for short, is the most powerful bullet powered gun in the Standard Gun Pack. While the name implies it is mainly used for airborne targets, don’t be fooled; the AA-Gun is effective against pretty much any foe. Just seeing the look on someones face while firing a massive flurry of bullets is enough to stop them dead on their tracks. That said, any airborne target using a jetpack or parachute can easily be stopped as long as you aim in their general direction.

Good Against

  • Air units
  • Ground units
  • Units units

Weak Against

EAA-Gun

File:.png
AA-Gun Stats

Designer Chakyl
Price
Shot Cooldown 1 1/2 seconds
Projectile Amount 30
Projectile Type Snowball
Range 50
Recoil 3
Damage 3hp
Ammo Flint
Clip Size 50
Accuracy 3
Accuracy-Sneak 2
Burstfire 4 shots per burst w/ 1/2 a second delay in between
Knockback 10

Summary

The Anti Aircraft Gun, or AA-Gun for short, is the most powerful bullet powered gun in the Standard Gun Pack. While the name implies it is mainly used for airborne targets, don’t be fooled; the AA-Gun is effective against pretty much any foe. Just seeing the look on someones face while firing a massive flurry of bullets is enough to stop them dead on their tracks. That said, any airborne target using a jetpack or parachute can easily be stopped as long as you aim in their general direction.

Good Against

  • Air units
  • Ground units
  • Units units

Weak Against