SGP: Pistols

From Sector Alpha Wiki
Revision as of 22:05, 28 May 2013 by Chakyl (talk | contribs)
Jump to: navigation, search

Beretta M9

File:.png
Beretta M9 Stats

Designer brennx101
Price
Shot Cooldown 0.25 seconds
Projectile Amount 1
Projectile Type Snowball
Range 30
Recoil 0
Damage 1 1/2hp
Ammo Melon Seeds
Clip Size 6
Accuracy 2
Accuracy-Sneak 1
Accuracy-Scope 0
Scope x5
Headshot Extra Damage 4hp

Summary

The Beretta is the cheapest gun available in the game, and it's one that you can buy from the very start. Although weak, the Beretta M9 can be useful for low level mobs, but nothing beyond that.

Good Against

  • Low level mobs.
  • Unarmored players

Weak Against

  • Just about everything else

Handgun

File:.png
Handgun Stats

Designer Chakyl
Price
Shot Cooldown 0.25 seconds
Projectile Amount 1
Projectile Type Snowball
Range 30
Recoil 0
Damage 3hp
Ammo Melon Seeds
Clip Size 16
Accuracy 1
Accuracy-Sneak 1
Accuracy-Scope 0
Scope x2
Headshot Extra Damage 4hp

Summary

The Handgun is commonly referred to as an upgraded Beretta, but it can also has its own weak points. With only a 2x scope, it is not good for long distance, but the lack of a powerful scope is counterbalanced by the Handgun's high damage and accuracy.

Good Against

  • Most mobs.
  • Leather armored players.
  • Runnin’ n’ gunnin’ strategies

Weak Against

  • Players with chain or better armor

HK MP7

File:.png
HK MP7 Stats

Designer brennx101
Price
Shot Cooldown 0 seconds
Projectile Amount 1
Projectile Type Snowball
Range 48
Recoil 1
Damage 3hp
Ammo Melon Seeds
Clip Size 18
Accuracy 2
Accuracy-Sneak 1
Accuracy-Scope 0
Scope x1
Headshot Extra Damage 4hp
Burstfire 3 shots per burst w/ 0.05 second delay in between

Summary

The HK is the first and cheapest machine-pistol, and was often underestimated in favour of the now removed Skorpion. With high fire rate, range and a solid amount of damage, this pistol fares well against most mobs. Be forewarned though, with a small clip size and high fire rate, reloading is often an annoyance that could cost you your life. Also an important note, the x1 scope is a complete joke and the only real reason to use it is to improve accuracy.

Good Against

  • Mobs
  • Chainmail armored players
  • Sneak attacks

Weak Against

  • Iron or higher armored players
  • Players who can’t afford or carry large amounts of ammunition

Gangster Shotgun

File:.png
Gangster Shotgun Stats

Designer Chakyl
Price
Shot Cooldown 0.6 seconds
Projectile Amount 10
Projectile Type Snowball
Range 20
Recoil 10
Damage (Per bullet) 4hp
Ammo Pumpkin Seeds
Clip Size 2
Accuracy 4
Accuracy-Sneak 2
Cancel Fall damage true

Summary

Gangster Shotguns are the handiest weapons you can keep around on your journeys. With a high damage output only at close range, (4hp with 10 bullets equates to 40 damage, enough to bring down players with iron and maybe diamond armor.), this weapon is great for sneak attacks and close combat building raids. One highly notable disadvantage, is that every 1/20th of a second in the air, the bullets lose 1/2 damage to a minimum of 1 damage per bullet. Still, if you manage to hit from far away, you could easily take down an unarmored player in two shots. On top of all the stats, one thing people always fail to notice is how good at conserving ammo. Unlike most rifles which burn through ammunition, this shotgun goes through very little in a long period of time.

Good Against

  • Large amounts of mobs
  • Players with any armor
  • Sneak attacks
  • Building raids
  • Saving money and conserving ammo.

==Weak Against

  • Far away targets

M1014

File:.png
M1014 Stats

Designer Chakyl
Price
Shot Cooldown 1 1/2 seconds
Projectile Amount 7
Projectile Type Snowball
Range 40
Recoil 4
Damage 3hp
Ammo Melon Seeds
Clip Size 8
Accuracy 0
Accuracy-Sneak 2
Accuracy-Scope 0
Scope x4
Cancel Fall damage true

Summary

Edging the border between rifle and shotgun, the M1014 is one of the diverse and complicated weapons in the games. Useful for both long and short range, this weapon has one exclusive feature that no other weapons in the pack has; the ability to switch between rifle mode and shotgun mode. Shotgun mode can be accessed by sneaking without scoping, but rifle mode can be accessed by using the gun in any other way. Rifle mode is arguably the most effective use for the gun, firing a 7 bullets packed into one, but shotgun mode is better for moving targets and those not good at aiming. An important note about this weapon is that it doesn’t loose damage the longer it is in the air, a feature that hinders the Gangster Shotgun.

Good Against

  • Anything, anywhere

Weak Against

  • Highly armored players

Uzi

File:.png
M1014 Stats

Designer Chakyl
Price
Shot Cooldown 1/2 a second
Projectile Amount 1
Projectile Type Snowball
Range 40
Recoil 0
Damage 4hp
Ammo Flint
Clip Size 100
Accuracy 3
Accuracy-Sneak 2
Burstfire 5 shots per burst w/ 0.15 second delay in between

Summary

The Uzi is by far the worst gun in the entire game, but it is one that will bring great variety when used correctly. You see, the Uzi is not a gun in which to kill, but to drive away. With low accuracy and damage, this gun can be useful to scare away people nearing your land without starting a war, and can be useful for threats. It can also be useful for those buggers that choose to run away while their health is low, and can deliver the final blow without letting them escape. Also note that the Uzi absolutely burns through ammo, and can be very expensive to shoot.

Good Against

  • Chipping away health
  • Stopping getaways
  • Airborne targets
  • Territory intruders

Weak Against

  • Mobs
  • Chain or higher armor
  • Poor users

Bullpup SMG

File:.png
Bullpup SMG Stats

Designer Chakyl
Price
Shot Cooldown 0 seconds
Projectile Amount 1
Projectile Type Snowball
Range 40
Recoil 0
Damage 1hp
Ammo Flint
Clip Size 40
Accuracy 1
Accuracy-Sneak 1
Accuracy-Scope 0
Scope x2
Headshot Extra Damage 2 1/2hp
Backstab Extra Damage 1/2hp
Burstfire 3 shots per burst w/ 0.05 second delay in between

Summary

Hampered by the poor reputation of the Uzi, the Bullpup SMG is far better than most people realise. At a glance, this weapon may seem very poor and useless, but the thing that separates it from it’s peers is the additional damage it can bring to the table. shooting an opponent in the back of the head brings in a total of 4 damage, but with the SMG’s high firerate and accuracy it can completely devastate anything in its wake, but only if the user is highly skilled and accurate.

Good Against

  • Player with any armor
  • Stopping getaways

Weak Against

  • Users with low skill
  • Fast targets
  • Poor users

Auto-Rifle

File:.png
Auto-Rifle Stats

Designer Chakyl
Price
Shot Cooldown 0.6 seconds
Projectile Amount 1
Projectile Type Snowball
Range 50
Recoil 4
Damage 5hp
Ammo Brick
Clip Size 32
Accuracy 2
Accuracy-Sneak 1
Accuracy-Scope 0
Scope x4 NIGHTVIS
Headshot Extra Damage 2hp

Summary

The most commonly underestimated gun, the Auto-Rifle brings a lot to the table in terms of diversity and usability. This quasi-sniper is near silent compared to the other glaringly loud rifles, and can be mistook for natural skeleton movements. Speaking of mobs, the Auto-Rifle is the best at killing them in one shot, thus conserving ammo much better than it’s sister weapons. Don’t mistake this gun as a budget rifle, it could save your life.

Good Against

  • All mobs
  • Iron armored players
  • Far away targets

Weak Against

  • Diamond or higher armored players
  • Fast moving players


SunBurst

File:.png
SunBurst Stats

Designer Chakyl
Price
Shot Cooldown 1/2 a second
Projectile Amount 1
Projectile Type Snowball
Range 40
Recoil 1
Damage 1hp
Ammo Flint
Clip Size 36
Accuracy 2
Accuracy-Sneak 1
Accuracy-Scope 0
Scope x5
Headshot Extra Damage 4 1/2hp
Burstfire 3 shots per burst w/ 0.2 second delay in between
Incendiary length 8 seconds

Summary

Like the Auto-Rifle, the Sunburst is often regarded as a piece of trash by players who have never used it (brennx101). With its low damage output, it can often be mistaken for a throwaway weapon, but like the Uzi it can be very useful depending on how well you use it. Of course, going full steam against a highly armored target may prove futile, but if the firefight provides cover, simply hitting once can be enough to turn the tides of battle. The thing about fire that makes the SunBurst so powerful is how it can burn through armor for maybe 2-4hp per hit, so striking the target in short bursts can be very effective against a monster of a player with extremely good armor. Be warned, although it is uncommon for players to carry around potions, a fire resistance or regeneration potion can easily turn the tables on you, so be sure to carry around another primary weapon.

Good Against

  • Extremely armored players
  • Users with poor aim

Weak Against

  • Scoping (Particles may obscure view)
  • Mobs
  • Smart players who carry potions

AK-47

File:.png
AK-47 Stats

Designer brennx101
Price
Shot Cooldown 1 second
Projectile Amount 1
Projectile Type Snowball
Range 50
Recoil 1
Damage 2 1/2hp
Ammo Flint
Clip Size 30
Accuracy 1.5
Accuracy-Sneak 1
Accuracy-Scope 0
Scope x6
Headshot Extra Damage 4 1/2hp
Burstfire 2 shots per burst w/ 0.15 second delay in between

Summary

The flagship gun for people that know absolutely nothing about guns, the AK-47, one of the most commonly bought gun, even though a glance at this can certainly tell you it’s not as good as an SMG. Don’t be fooled by the name, you’re better off purchasing the cheaper Bullpup SMG

Good Against

  • Low level mobs
  • Unarmored players
  • Flying targets
  • Users with poor aim

Weak Against

  • Chainmail or better armored players.
  • High level mobs

Slide-Action Rifle

File:.png
Slide-Action Sniper Stats

Designer brennx101
Price
Shot Cooldown 0 seconds
Projectile Amount 1
Projectile Type Snowball
Range 60
Recoil 10
Damage 5hp
Ammo Brick
Clip Size 20
Accuracy 2
Accuracy-Sneak 2
Accuracy-Scope 0
Scope x10 NIGHTVIS
Headshot Extra Damage 2hp
No fall damage True

Summary

Chakyl got bored

Good Against

Weak Against

AS50

File:.png
AS50 Stats

Designer Chakyl
Price
Shot Cooldown 2 seconds
Projectile Amount 1
Projectile Type Snowball
Range 80
Recoil 12
Damage 10hp
Ammo Brick
Clip Size 8
Accuracy 0
Accuracy-Sneak 0
Accuracy-Scope 0
Scope x8 NIGHTVIS
Headshot Extra Damage 6hp
Potion effects Slowness 20s, Hunger 20s, Weakness 6s, Nausea 3s

Summary

Chakyl got bored.

TL;DR: So overpowered, it’s not even funny.

Good Against

Weak Against

Plasma Splasher

File:.png
Plasma Splasher Stats

Designer Chakyl
Price
Shot Cooldown 0.75 seconds
Projectile Amount 1
Projectile Type WitherSkull
Range 30
Recoil 20
Damage 12 1/2hp
Ammo TNT
Clip Size 2
Accuracy 1
Accuracy-Sneak 0
Accuracy-Scope 0
Scope x3
Explosion Radius 4
Explosion Damage Multiplier 500
Cluster Bombs 6 Bomblets with 2 second delay between splits
Shrapnel 30 Glass with a range of 10 per cluster.
Cancel Fall damage true

Summary

The Plasma Splasher is the first of 4 very powerful power weapons, and thus the least powerful by comparison alone. It is not so much a weapon of mass destruction as it is a weapon of warning and grief. With a small explosion radius, but large amount of glass spawned, the Plasma Splasher is a great tool to threaten other factions. One other use is to trap opponents in tunnels or other enclosed spaces in order to get away from a bigger threat.

Also note that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.

Good Against

  • Players in which you have no chance of defeating
  • Enemy faction bases; as a threat
  • A faction base that has recently been blown to shreds. It serves as the icing to the cake.

Weak Against

  • Bases in which you want to destroy

Dematerializer

File:.png
Dematerializer Stats

Designer Chakyl
Price
Shot Cooldown N/A
Projectile Amount 1
Projectile Type WitherSkull
Range 30
Recoil 5
Ammo TNT
Clip Size 1
Accuracy 0
Accuracy-Sneak 0
Explosion Radius 10
Explosion Knockback 10
Explosion Damage Multiplier 300
Cancel Fall damage true
Shrapnel 20 Fire blocks with a range of 30.

Summary

The main ending of 75% of successful factions has been at the hand of the dematerializer. The sad thing is that the disbanded factions did not have any enemies. In fact, their bases were so well hidden, nobody even found them! There is a reason some factions ban the purchase of the Dematerializer, just ask any member of the Faction: Melon.

Note ote that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.

Good Against

  • Buildings you want to crush as fast as possible
  • Fighting on the enemy front
  • Wiping a faction off the face of the server

Weak Against

  • Idiots that keep it in their hotbar while inside their own base.
  • Fighting opponents on the home front

AA-Gun

File:.png
AA-Gun Stats

Designer Chakyl
Price
Shot Cooldown 1 1/2 seconds
Projectile Amount 30
Projectile Type Snowball
Range 50
Recoil 3
Damage 3hp
Ammo Flint
Clip Size 50
Accuracy 3
Accuracy-Sneak 2
Burstfire 4 shots per burst w/ 1/2 a second delay in between
Knockback 10

Summary

The Anti Aircraft Gun, or AA-Gun for short, is the most powerful bullet powered gun in the Standard Gun Pack. While the name implies it is mainly used for airborne targets, don’t be fooled; the AA-Gun is effective against pretty much any foe. Just seeing the look on someones face while firing a massive flurry of bullets is enough to stop them dead on their tracks. That said, any airborne target using a jetpack or parachute can easily be stopped as long as you aim in their general direction.

Good Against

  • Air units
  • Ground units
  • Units units

Weak Against