Difference between revisions of "Witch Doctor (Hero)"

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(Created page with " '''Zharvakko''' the '''Witch Doctor''' is a ranged intelligence Hero who can take on the role of a support or a ganker. A master of voodoo curses and heal...")
 
 
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==Bio==
 
==Bio==
 
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Roles: Support, healer, ganker
 
== Abilities ==
 
== Abilities ==
 +
Staff of Lesser Magic (6 Mana)
 +
    - Damage:
 +
    - Range:
 +
    - Cooldown:
  
==Recommended items==
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Witch Doctor shoots an energy bolt of weak magic towards an enemy. This attack does very little damage, but can be good when attacking a group.
{{rewrite|Please refer to the style guide.}}
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Paralyzing Cask (20 Mana)
 +
    - Stun Time:
 +
    - Range:
 +
    - Cooldown:
  
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Witch Doctor stuns an enemy with a 0% miss chance when locked on. This is good to stun a hero.
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------------------------
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Voodoo Restoration (30 Mana)
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    - AOE
 +
    - Health Regeneration:
 +
    - Cooldown:
  
{{Recommendeditems
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Witch Doctor uses his magic spells to heal all nearby allies. This is best used in a closed area near a group of allies.
| explanation = '''Starting:'''
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-----------------------
*As the Witch Doctor is not heavily item-dependent he will often buy the team's [[Courier]].
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Malediction (30 Mana)
*As with all heroes, regeneration  items such as [[Tangos]], [[Clarity]] and [[Healing Salve]] are a strong choice to stay in the lane.
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    - Damage
*The gauntlet can later be used in a [[Bracer]] or better yet an [[Urn of Shadows]] to augment Witch Doctor's healing and provide needed mana regeneration and health.
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    - Cooldown:
  
'''Early:'''
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Witch doctor casts a spell that slowly deteriorates everyone's health in an area of the caster who casted it. This is best used when in a confined space with a lot of enemies.
*[[Boots_of_Speed|Boots of Speed]] give a speed boost and will be built into [[Phase_Boots|Phase Boots]].  
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*A [[Magic_Stick|Magic Stick]] is a very useful burst-healing item and can later be built into a [[Magic_Wand|Magic Wand]].
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Signature: Death Ward (50 Mana)
*A [[Bracer]] provides extra stats that can help keep Witch Doctor alive in fights.
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    - Shooting Speed:
*As he is played primarily as a support, Witch Doctor should prioritise wards for his team.
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    - Shot damage:
 +
    - Cooldown:
  
'''Core:'''
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Witch doctor summons a death ward that shoots deadly beams at nearby enemies similar to the class Mechanic. This is best used when attacking a group, or running away from someone.
*Phase Boots assist Witch Doctor's positioning for the casting of his short-range spells.  
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==Recommended items==
 +
Intelligence I or II: Witch Doctor relies on Mana
 +
Strength I: Witch Doctor heals a lot, so why not heal those extra health points?
 +
Rod of Atos: Crippling an enemy when Witch Doctor is an amazing thing, but there is already a cripple spell for Witch doctor so this serves as a backup and an upgrade; reason being that this is much better cooldown/manna/stun time wise as a spell.
 +
Mekansm: Healing is a big part of Witch Doctor, so heal other heroes by casting this spell ever so often.
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==Equipment==
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[Head]
 +
    Purple Wool
  
'''Situational:'''
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[Torso]
*[[Flying Courier]] should be bought if one is required.
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    Leather Tunic
*[[Scythe of Vyse]] gives you an instant disable and plenty of mana.
 
*[[Black King Bar]] functions well with your ultimate to prevent you being interrupted.
 
*[[Shiva's Guard]] is a good pickup if the enemy team can output a lot of physical damage.
 
*[[Bloodstone]] lets Witch Doctor keep his Voodoo Restoration up for much longer.
 
*[[Dagon]] can be very effective combined with Maledict if it is picked up early enough in the game.
 
*[[Aghanim's Scepter]] allows Death Ward to damage the entire enemy team, though it is recommended mostly if you are paired with large initiation stuns or slows such as Sandking, Tide Hunter, Faceless Void, or Enigma.
 
}}
 
  
==Equipment==
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[Legs]
 +
    Leather Pants
  
 +
[Feet]
 +
    Diamond Boots
 
== Tips ==
 
== Tips ==
 
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When placing a deathward, it is best to interrupt a battle between an ally and a foe with it to get a kill, or to help your friend.
 +
Maledication makes an amazing spell when casted into a group of enemies with an ally or two is following you.
 +
When with Juggernaut, Juggernaut can place a healing ward on top of Witch doctor's deathward 
 
==Trivia==
 
==Trivia==
 
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Witch Doctor is one of the few healing based heroes, but unlike Voltar Witch Doctor has stronger attacks.
 
==Gallery==
 
==Gallery==

Latest revision as of 03:59, 13 March 2014

Zharvakko the Witch Doctor is a ranged intelligence Hero who can take on the role of a support or a ganker. A master of voodoo curses and healing arts, he possesses several positioning-dependant crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly - but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety.

Bio

Roles: Support, healer, ganker

Abilities

Staff of Lesser Magic (6 Mana)

   - Damage:
   - Range:
   - Cooldown:

Witch Doctor shoots an energy bolt of weak magic towards an enemy. This attack does very little damage, but can be good when attacking a group.


Paralyzing Cask (20 Mana)

   - Stun Time:
   - Range:
   - Cooldown:

Witch Doctor stuns an enemy with a 0% miss chance when locked on. This is good to stun a hero.


Voodoo Restoration (30 Mana)

   - AOE
   - Health Regeneration:
   - Cooldown:

Witch Doctor uses his magic spells to heal all nearby allies. This is best used in a closed area near a group of allies.


Malediction (30 Mana)

   - Damage
   - Cooldown:

Witch doctor casts a spell that slowly deteriorates everyone's health in an area of the caster who casted it. This is best used when in a confined space with a lot of enemies.


Signature: Death Ward (50 Mana)

   - Shooting Speed:
   - Shot damage:
   - Cooldown:

Witch doctor summons a death ward that shoots deadly beams at nearby enemies similar to the class Mechanic. This is best used when attacking a group, or running away from someone.

Recommended items

Intelligence I or II: Witch Doctor relies on Mana Strength I: Witch Doctor heals a lot, so why not heal those extra health points? Rod of Atos: Crippling an enemy when Witch Doctor is an amazing thing, but there is already a cripple spell for Witch doctor so this serves as a backup and an upgrade; reason being that this is much better cooldown/manna/stun time wise as a spell. Mekansm: Healing is a big part of Witch Doctor, so heal other heroes by casting this spell ever so often.

Equipment

[Head]

   Purple Wool

[Torso]

   Leather Tunic

[Legs]

   Leather Pants

[Feet]

   Diamond Boots

Tips

When placing a deathward, it is best to interrupt a battle between an ally and a foe with it to get a kill, or to help your friend. Maledication makes an amazing spell when casted into a group of enemies with an ally or two is following you. When with Juggernaut, Juggernaut can place a healing ward on top of Witch doctor's deathward

Trivia

Witch Doctor is one of the few healing based heroes, but unlike Voltar Witch Doctor has stronger attacks.

Gallery