Difference between revisions of "Witch Doctor (Hero)"

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==Bio==
 
==Bio==
 +
Roles: Support, healer, ganker
 +
== Abilities ==
 +
Staff of Lesser Magic (6 Mana)
 +
    - Damage:
 +
    - Range:
 +
    - Cooldown:
  
== Abilities ==
+
Witch Doctor shoots an energy bolt of weak magic towards an enemy. This attack does very little damage, but can be good when attacking a group.
 +
-----------------------
 +
Paralyzing Cask (20 Mana)
 +
    - Stun Time:
 +
    - Range:
 +
    - Cooldown:
 +
 
 +
Witch Doctor stuns an enemy with a 0% miss chance when locked on. This is good to stun a hero.
 +
------------------------
 +
Voodoo Restoration (30 Mana)
 +
    - AOE
 +
    - Health Regeneration:
 +
    - Cooldown:
 +
 
 +
Witch Doctor uses his magic spells to heal all nearby allies. This is best used in a closed area near a group of allies.
 +
-----------------------
 +
Malediction (30 Mana)
 +
    - Damage
 +
    - Cooldown:
 +
 
 +
Witch doctor casts a spell that slowly deteriorates everyone's health in an area of the caster who casted it. This is best used when in a confined space with a lot of enemies. 
 +
-----------------------
 +
Signature: Death Ward (50 Mana)
 +
    - Shooting Speed:
 +
    - Shot damage:
 +
    - Cooldown:
  
 +
Witch doctor summons a death ward that shoots deadly beams at nearby enemies similar to the class Mechanic. This is best used when attacking a group, or running away from someone.
 
==Recommended items==
 
==Recommended items==
 +
Intelligence I or II: Witch Doctor relies on Mana
 +
Strength I: Witch Doctor heals a lot, so why not heal those extra health points?
 +
Rod of Atos: Crippling an enemy when Witch Doctor is an amazing thing, but there is already a cripple spell for Witch doctor so this serves as a backup and an upgrade; reason being that this is much better cooldown/manna/stun time wise as a spell.
 +
Mekansm: Healing is a big part of Witch Doctor, so heal other heroes by casting this spell ever so often.
 +
==Equipment==
 +
[Head]
 +
    Purple Wool
  
==Equipment==
+
[Torso]
 +
    Leather Tunic
 +
 
 +
[Legs]
 +
    Leather Pants
  
 +
[Feet]
 +
    Diamond Boots
 
== Tips ==
 
== Tips ==
 
+
When placing a deathward, it is best to interrupt a battle between an ally and a foe with it to get a kill, or to help your friend.
 +
Maledication makes an amazing spell when casted into a group of enemies with an ally or two is following you.
 +
When with Juggernaut, Juggernaut can place a healing ward on top of Witch doctor's deathward 
 
==Trivia==
 
==Trivia==
 
+
Witch Doctor is one of the few healing based heroes, but unlike Voltar Witch Doctor has stronger attacks.
 
==Gallery==
 
==Gallery==

Latest revision as of 03:59, 13 March 2014

Zharvakko the Witch Doctor is a ranged intelligence Hero who can take on the role of a support or a ganker. A master of voodoo curses and healing arts, he possesses several positioning-dependant crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly - but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety.

Bio

Roles: Support, healer, ganker

Abilities

Staff of Lesser Magic (6 Mana)

   - Damage:
   - Range:
   - Cooldown:

Witch Doctor shoots an energy bolt of weak magic towards an enemy. This attack does very little damage, but can be good when attacking a group.


Paralyzing Cask (20 Mana)

   - Stun Time:
   - Range:
   - Cooldown:

Witch Doctor stuns an enemy with a 0% miss chance when locked on. This is good to stun a hero.


Voodoo Restoration (30 Mana)

   - AOE
   - Health Regeneration:
   - Cooldown:

Witch Doctor uses his magic spells to heal all nearby allies. This is best used in a closed area near a group of allies.


Malediction (30 Mana)

   - Damage
   - Cooldown:

Witch doctor casts a spell that slowly deteriorates everyone's health in an area of the caster who casted it. This is best used when in a confined space with a lot of enemies.


Signature: Death Ward (50 Mana)

   - Shooting Speed:
   - Shot damage:
   - Cooldown:

Witch doctor summons a death ward that shoots deadly beams at nearby enemies similar to the class Mechanic. This is best used when attacking a group, or running away from someone.

Recommended items

Intelligence I or II: Witch Doctor relies on Mana Strength I: Witch Doctor heals a lot, so why not heal those extra health points? Rod of Atos: Crippling an enemy when Witch Doctor is an amazing thing, but there is already a cripple spell for Witch doctor so this serves as a backup and an upgrade; reason being that this is much better cooldown/manna/stun time wise as a spell. Mekansm: Healing is a big part of Witch Doctor, so heal other heroes by casting this spell ever so often.

Equipment

[Head]

   Purple Wool

[Torso]

   Leather Tunic

[Legs]

   Leather Pants

[Feet]

   Diamond Boots

Tips

When placing a deathward, it is best to interrupt a battle between an ally and a foe with it to get a kill, or to help your friend. Maledication makes an amazing spell when casted into a group of enemies with an ally or two is following you. When with Juggernaut, Juggernaut can place a healing ward on top of Witch doctor's deathward

Trivia

Witch Doctor is one of the few healing based heroes, but unlike Voltar Witch Doctor has stronger attacks.

Gallery