Difference between revisions of "Tank (Class)"
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- Instant Health Potion [10] | - Instant Health Potion [10] | ||
+ | |||
+ | Tank: | ||
+ | Role: Tank | ||
+ | Takes a lot of hits, and hits bosses hard. | ||
+ | |||
+ | Tier: | ||
+ | (UU) UnderUsed | ||
+ | |||
+ | Permanent Potion effects: | ||
+ | Slowness I | ||
+ | |||
+ | Upgrades: | ||
+ | Better armor and primary swords. | ||
+ | |||
+ | Info: | ||
+ | As the name suggests, the Tank is best used for defending weaker classes like [[Seth (Class)|Seth]] and [[Archer (Class)|Archer]], and killing bosses. The knockback enchantments on the sword and bow help control large groups of mobs. The main downside of this class is the embarrassingly weak damage output of the bow and sword. Pre-buff, this class was in the NU (NeverUsed) tier, and for good reason. The Tank is outclassed in nearly every way by stronger mains like Swordsman and Archer. | ||
+ | |||
+ | Ever since the addition of the Great Sword (2-5x damage boost against bosses), this class is essential on preplanned teams for taking out the more difficult bosses. When fighting bosses, be sure to have a healer near, as the withering effect can easily bring bring a Tank down. | ||
+ | |||
+ | The addition of the Heavy Shield has also made the Tank more versatile, allowing it to take any hits from the front at no damage. Keep in mind the durability of the item; you must stop blocking and hit a mob before it breaks completely. | ||
+ | |||
+ | Strategies: | ||
+ | * Should be given the best heal potions, especially for bosses. | ||
+ | * Group with [[Seth (Class)|Seth]], [[Musketeer (Class)|Musketeer]], [[Archer (Class)|Archer]], and [[Slave (Class)|Slave]] for best effectiveness during normal waves. | ||
+ | * Knock mobs away from players with low health ranged fighters. | ||
+ | * Focus on bosses. | ||
+ | * Pair with a healer during boss fights. | ||
+ | * Block monsters with the shield, and allow other classes to take them out. | ||
+ | * Take out creepers by blocking their explosions. |
Revision as of 00:11, 17 November 2013
Armor
- Chiseled stone brick
- Diamond chest-plate [Protection II, Fire Protection II, Thorns I]
- Diamond leggings [Protection II, Blast Protection III, Thorns I]
- Diamond boots [Protection III, Feather Falling III, Thorns I]
Items
- Wooden Sword [Sharpness II, Knock-back V]
- Bow [Punch VI]
- Arrow [32]
- Instant Health Potion [10]
Tank: Role: Tank Takes a lot of hits, and hits bosses hard.
Tier: (UU) UnderUsed
Permanent Potion effects: Slowness I
Upgrades: Better armor and primary swords.
Info: As the name suggests, the Tank is best used for defending weaker classes like Seth and Archer, and killing bosses. The knockback enchantments on the sword and bow help control large groups of mobs. The main downside of this class is the embarrassingly weak damage output of the bow and sword. Pre-buff, this class was in the NU (NeverUsed) tier, and for good reason. The Tank is outclassed in nearly every way by stronger mains like Swordsman and Archer.
Ever since the addition of the Great Sword (2-5x damage boost against bosses), this class is essential on preplanned teams for taking out the more difficult bosses. When fighting bosses, be sure to have a healer near, as the withering effect can easily bring bring a Tank down.
The addition of the Heavy Shield has also made the Tank more versatile, allowing it to take any hits from the front at no damage. Keep in mind the durability of the item; you must stop blocking and hit a mob before it breaks completely.
Strategies:
- Should be given the best heal potions, especially for bosses.
- Group with Seth, Musketeer, Archer, and Slave for best effectiveness during normal waves.
- Knock mobs away from players with low health ranged fighters.
- Focus on bosses.
- Pair with a healer during boss fights.
- Block monsters with the shield, and allow other classes to take them out.
- Take out creepers by blocking their explosions.