SGP: Power Weapons

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Plasma Splasher

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Plasma Splasher Stats

Designer Chakyl
Price 10 Gold Blocks

15 Gold Bars

Shot Cooldown 0.75 seconds
Projectile Amount 1
Projectile Type WitherSkull
Range 30
Recoil 20
Damage 12 1/2hp
Ammo TNT
Clip Size 2
Accuracy 1
Accuracy-Sneak 0
Accuracy-Scope 0
Scope x3
Explosion Radius 4
Explosion Damage Multiplier 500
Cluster Bombs 6 Bomblets

2 second split delay

Shrapnel 30 Glass

10 range

Cancel Fall damage true

Summary

The Plasma Splasher is the first of 4 very powerful power weapons, and thus the least powerful by comparison alone. It is not so much a weapon of mass destruction as it is a weapon of warning and grief. With a small explosion radius, but large amount of glass spawned, the Plasma Splasher is a great tool to threaten other factions. One other use is to trap opponents in tunnels or other enclosed spaces in order to get away from a bigger threat.

Also note that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.

Good Against

  • Players in which you have no chance of defeating
  • Enemy faction bases; as a threat
  • A faction base that has recently been blown to shreds. It serves as the icing to the cake.

Weak Against

  • Bases in which you want to destroy

Dematerializer

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Dematerializer Stats

Designer Chakyl
Price 15 Gold Blocks

20 Gold Bars

Shot Cooldown N/A
Projectile Amount 1
Projectile Type WitherSkull
Range 30
Recoil 5
Ammo TNT
Clip Size 1
Accuracy 0
Accuracy-Sneak 0
Explosion Radius 10
Explosion Knockback 10
Explosion Damage Multiplier 300
Cancel Fall damage true
Shrapnel 20 Fire blocks

30 range

Summary

The main ending of 75% of successful factions has been at the hand of the dematerializer. The sad thing is that the disbanded factions did not have any enemies. In fact, their bases were so well hidden, nobody even found them! There is a reason some factions ban the purchase of the Dematerializer, just ask any member of the Faction: Melon.

Note ote that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.

Good Against

  • Buildings you want to crush as fast as possible
  • Fighting on the enemy front
  • Wiping a faction off the face of the server

Weak Against

  • Idiots that keep it in their hotbar while inside their own base.
  • Fighting opponents on the home front

AA-Gun

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AA-Gun Stats

Designer Chakyl
Price 20 Gold Blocks

25 Gold Bars

Shot Cooldown 1 1/2 seconds
Projectile Amount 30
Projectile Type Snowball
Range 50
Recoil 3
Damage 3hp
Ammo Flint
Clip Size 50
Accuracy 3
Accuracy-Sneak 2
Burstfire 4 shots per burst

1/2 a second delay

Knockback 10

Summary

The Anti Aircraft Gun, or AA-Gun for short, is the most powerful bullet powered gun in the Standard Gun Pack. While the name implies it is mainly used for airborne targets, don’t be fooled; the AA-Gun is effective against pretty much any foe. Just seeing the look on someones face while firing a massive flurry of bullets is enough to stop them dead on their tracks. That said, any airborne target using a jetpack or parachute can easily be stopped as long as you aim in their general direction.

Good Against

  • Air units
  • Ground units
  • Units units

Weak Against

EAA-Gun

File:EAA-Gun.png
EAA-Gun Stats

Designer Chakyl
Price 45 Gold Blocks
Shot Cooldown 2.75 seconds
Projectile Amount 4
Projectile Type Grenade
Range 50
Recoil 3
Damage 3hp
Ammo TNT
Clip Size 50
Accuracy 3
Accuracy-Sneak 2
Burstfire 4 shots per burst

0.5 second delay

Explosion Radius 3
Explosion Knockback 5
Explosion Delay 2 seconds
Cancel Fall damage true
Shrapnel 3 Dragon eggs

4 Range

Summary

Ahh, the Explosive Anti Aircraft Gun. The most expensive gun in the standard gun pack, and for very good reason. While it may not be very good at destroying buildings, shooting this bad boy into the air while under attack by jetpacks and parachutes will absolutely demolish anyone close to the explosion.

Good Against

  • Air units
  • Ground units
  • Units units

Weak Against