Difference between revisions of "SGP: Power Weapons"
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===Summary=== | ===Summary=== | ||
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+ | 1/2 a second delay | ||
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! Burstfire | ! Burstfire | ||
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! Knockback | ! Knockback |
Revision as of 04:31, 29 May 2013
Contents
Plasma Splasher
Designer | Chakyl |
---|---|
Price | 10 Gold Blocks
15 Gold Bars |
Shot Cooldown | 0.75 seconds |
Projectile Amount | 1 |
Projectile Type | WitherSkull |
Range | 30 |
Recoil | 20 |
Damage | 12 1/2hp |
Ammo | TNT |
Clip Size | 2 |
Accuracy | 1 |
Accuracy-Sneak | 0 |
Accuracy-Scope | 0 |
Scope | x3 |
Explosion Radius | 4 |
Explosion Damage Multiplier | 500 |
Cluster Bombs | 6 Bomblets 2 second
split delay |
Shrapnel | 30 Glass with a range of 10 per cluster. |
Cancel Fall damage | true |
Summary
The Plasma Splasher is the first of 4 very powerful power weapons, and thus the least powerful by comparison alone. It is not so much a weapon of mass destruction as it is a weapon of warning and grief. With a small explosion radius, but large amount of glass spawned, the Plasma Splasher is a great tool to threaten other factions. One other use is to trap opponents in tunnels or other enclosed spaces in order to get away from a bigger threat.
Also note that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.
Good Against
- Players in which you have no chance of defeating
- Enemy faction bases; as a threat
- A faction base that has recently been blown to shreds. It serves as the icing to the cake.
Weak Against
- Bases in which you want to destroy
Dematerializer
Designer | Chakyl |
---|---|
15 Gold Blocks
20 Gold Bars | |
Shot Cooldown | N/A |
Projectile Amount | 1 |
Projectile Type | WitherSkull |
Range | 30 |
Recoil | 5 |
Ammo | TNT |
Clip Size | 1 |
Accuracy | 0 |
Accuracy-Sneak | 0 |
Explosion Radius | 10 |
Explosion Knockback | 10 |
Explosion Damage Multiplier | 300 |
Cancel Fall damage | true |
Shrapnel | 20 Fire blocks
30 range |
Summary
The main ending of 75% of successful factions has been at the hand of the dematerializer. The sad thing is that the disbanded factions did not have any enemies. In fact, their bases were so well hidden, nobody even found them! There is a reason some factions ban the purchase of the Dematerializer, just ask any member of the Faction: Melon.
Note ote that all explosions do not affect obsidian, bedrock or [Build-in-a-box]] blocks.
Good Against
- Buildings you want to crush as fast as possible
- Fighting on the enemy front
- Wiping a faction off the face of the server
Weak Against
- Idiots that keep it in their hotbar while inside their own base.
- Fighting opponents on the home front
AA-Gun
Designer | Chakyl |
---|---|
20 Gold Blocks
25 Gold Bars | |
Shot Cooldown | 1 1/2 seconds |
Projectile Amount | 30 |
Projectile Type | Snowball |
Range | 50 |
Recoil | 3 |
Damage | 3hp |
Ammo | Flint |
Clip Size | 50 |
Accuracy | 3 |
Accuracy-Sneak | 2 |
Burstfire | 4 shots per burst
1/2 a second delay |
Knockback | 10 |
Summary
The Anti Aircraft Gun, or AA-Gun for short, is the most powerful bullet powered gun in the Standard Gun Pack. While the name implies it is mainly used for airborne targets, don’t be fooled; the AA-Gun is effective against pretty much any foe. Just seeing the look on someones face while firing a massive flurry of bullets is enough to stop them dead on their tracks. That said, any airborne target using a jetpack or parachute can easily be stopped as long as you aim in their general direction.
Good Against
- Air units
- Ground units
- Units units
Weak Against
EAA-Gun
Designer | Chakyl |
---|---|
Price | 45 Gold Blocks |
Shot Cooldown | 1 1/2 seconds |
Projectile Amount | 30 |
Projectile Type | Snowball |
Range | 50 |
Recoil | 3 |
Damage | 3hp |
Ammo | Flint |
Clip Size | 50 |
Accuracy | 3 |
Accuracy-Sneak | 2 |
Burstfire | 4 shots per burst
1/2 a second delay |
Knockback | 10 |
Summary
The Anti Aircraft Gun, or AA-Gun for short, is the most powerful bullet powered gun in the Standard Gun Pack. While the name implies it is mainly used for airborne targets, don’t be fooled; the AA-Gun is effective against pretty much any foe. Just seeing the look on someones face while firing a massive flurry of bullets is enough to stop them dead on their tracks. That said, any airborne target using a jetpack or parachute can easily be stopped as long as you aim in their general direction.
Good Against
- Air units
- Ground units
- Units units